top of page

Rpg Video Games Reviews

GMICMASK-SR.png
GMICMASK-SG.png

              Click here to navigate the site

Part 2: 11 Isometric RPGs with the best RPG Elements.

Updated: Mar 15, 2019


WARNING. THE FOLLOWING RANKING IS SUBJECTIVE.


This time around we will list the best 11 ISOMETRIC RPGS. The following parameters will change, since the key reading of this genre of rpgs is vastly different from the action ones.

> Design of the quests;

> Complexity of the choices;

> Number of the choices and role-play options;

> Writing;

> How the writing effects the decisions;

> Quality of the choices;

> Effects of the player's decisions;

> Complexity of the ending;


DIVINITY: Original Sin 2

> Design of the quests; SIMPLE/AVERAGE/GOOD/COMPLEX

> Complexity of the choices; EASY/AVERAGE/GOOD/COMPLEX

> Number of the choices and role-play options; LINEAR/FEW/NORMAL/NUMEROUS

> Writing; DIRECT/SIMPLE/AVEREGE/GOOD/MASTER

> How the writing effects the decisions; BAD/AVAREGE/GOOD/COMPLEX

> Quality of the choices; BAD/AVERAGE/GOOD/MASTER

> Effects of the player's decisions; ABSENT/A FEW/COMPLEX/OVERWHELMING

> Complexity of the ending; SIMPLE/AVERAGE/GOOD/COMPLEX


NEVERWINTER NIGHT

> Design of the quests; SIMPLE/AVERAGE/GOOD/COMPLEX

> Complexity of the choices; EASY/AVERAGE/GOOD/COMPLEX

> Number of the choices and role-play options; LINEAR/FEW/NORMAL/NUMEROUS

> Writing; DIRECT/SIMPLE/AVEREGE/GOOD/MASTER

> How the writing effects the decisions; BAD/AVAREGE/GOOD/COMPLEX

> Quality of the choices; BAD/AVERAGE/GOOD/MASTER

> Effects of the player's decisions; ABSENT/A FEW/COMPLEX/OVERWHELMING

> Complexity of the ending; SIMPLE/AVERAGE/GOOD/COMPLEX


WASTELAND 2

> Design of the quests; SIMPLE/AVERAGE/GOOD/COMPLEX

> Complexity of the choices; EASY/AVERAGE/GOOD/COMPLEX

> Number of the choices and role-play options; LINEAR/FEW/NORMAL/NUMEROUS

> Writing; DIRECT/SIMPLE/AVEREGE/GOOD/MASTER

> How the writing effects the decisions; BAD/AVAREGE/GOOD/COMPLEX

> Quality of the choices; BAD/AVERAGE/GOOD/MASTER

> Effects of the player's decisions; ABSENT/A FEW/COMPLEX/OVERWHELMING

> Complexity of the ending; SIMPLE/AVERAGE/GOOD/COMPLEX


DRAGON AGE: ORIGINS

> Design of the quests; SIMPLE/AVERAGE/GOOD/COMPLEX

> Complexity of the choices; EASY/AVERAGE/GOOD/COMPLEX

> Number of the choices and role-play options; LINEAR/FEW/NORMAL/NUMEROUS

> Writing; DIRECT/SIMPLE/AVEREGE/GOOD/MASTER

> How the writing effects the decisions; BAD/AVAREGE/GOOD/COMPLEX

> Quality of the choices; BAD/AVERAGE/GOOD/MASTER

> Effects of the player's decisions; ABSENT/A FEW/COMPLEX/OVERWHELMING

> Complexity of the ending; SIMPLE/AVERAGE/GOOD/COMPLEX


TORMENT: TIDES OF NUMENERA

> Design of the quests; SIMPLE/AVERAGE/GOOD/COMPLEX

> Complexity of the choices; EASY/AVERAGE/GOOD/COMPLEX

> Number of the choices and role-play options; LINEAR/FEW/NORMAL/NUMEROUS

> Writing; DIRECT/SIMPLE/AVEREGE/GOOD/MASTER

> How the writing effects the decisions; BAD/AVAREGE/GOOD/COMPLEX

> Quality of the choices; BAD/AVERAGE/GOOD/MASTER

> Effects of the player's decisions; ABSENT/A FEW/COMPLEX/OVERWHELMING

> Complexity of the ending; SIMPLE/AVARAGE/GOOD/COMPLEX


SHADOWRUN (the series)

> Design of the quests; SIMPLE/AVERAGE/GOOD/COMPLEX

> Complexity of the choices; EASY/AVERAGE/GOOD/COMPLEX

> Number of the choices and role-play options; LINEAR/FEW/NORMAL/NUMEROUS

> Writing; DIRECT/SIMPLE/AVEREGE/GOOD/MASTER

> How the writing effects the decisions; BAD/AVAREGE/GOOD/COMPLEX

> Quality of the choices; BAD/AVERAGE/GOOD/MASTER

> Effects of the player's decisions; ABSENT/A FEW/COMPLEX/OVERWHELMING

> Complexity of the ending; SIMPLE/AVERAGE/GOOD/COMPLEX


TYRANNY

> Design of the quests; SIMPLE/AVERAGE/GOOD/COMPLEX

> Complexity of the choices; EASY/AVERAGE/GOOD/COMPLEX

> Number of the choices and role-play options; LINEAR/FEW/NORMAL/NUMEROUS

> Writing; DIRECT/SIMPLE/AVEREGE/GOOD/MASTER

> How the writing effects the decisions; BAD/AVAREGE/GOOD/COMPLEX

> Quality of the choices; BAD/AVERAGE/GOOD/MASTER

> Effects of the player's decisions; ABSENT/A FEW/COMPLEX/OVERWHELMING

> Complexity of the ending; SIMPLE/AVERAGE/GOOD/COMPLEX



PILLARS OF ETERNITY (the series)

> Design of the quests; SIMPLE/AVERAGE/GOOD/COMPLEX

> Complexity of the choices; EASY/AVERAGE/GOOD/COMPLEX

> Number of the choices and role-play options; LINEAR/FEW/NORMAL/NUMEROUS

> Writing; DIRECT/SIMPLE/AVEREGE/GOOD/MASTER

> How the writing effects the decisions; BAD/AVAREGE/GOOD/COMPLEX

> Quality of the choices; BAD/AVERAGE/GOOD/MASTER

> Effects of the player's decisions; ABSENT/A FEW/COMPLEX/OVERWHELMING

> Complexity of the ending; SIMPLE/AVERAGE/GOOD/COMPLEX


BALDUR'S GATE 2

> Design of the quests; SIMPLE/AVERAGE/GOOD/COMPLEX

> Complexity of the choices; EASY/AVERAGE/GOOD/COMPLEX

> Number of the choices and role-play options; LINEAR/FEW/NORMAL/NUMEROUS

> Writing; DIRECT/SIMPLE/AVEREGE/GOOD/MASTER

> How the writing effects the decisions; BAD/AVAREGE/GOOD/COMPLEX

> Quality of the choices; BAD/AVERAGE/GOOD/MASTER

> Effects of the player's decisions; ABSENT/A FEW/COMPLEX/OVERWHELMING

> Complexity of the ending; SIMPLE/AVERAGE/GOOD/COMPLEX


FALLOUT 2

> Design of the quests; SIMPLE/AVERAGE/GOOD/COMPLEX

> Complexity of the choices; EASY/AVERAGE/GOOD/COMPLEX

> Number of the choices and role-play options; LINEAR/FEW/NORMAL/NUMEROUS

> Writing; DIRECT/SIMPLE/AVEREGE/GOOD/MASTER

> How the writing effects the decisions; BAD/AVAREGE/GOOD/COMPLEX

> Quality of the choices; BAD/AVERAGE/GOOD/MASTER

> Effects of the player's decisions; ABSENT/A FEW/COMPLEX/OVERWHELMING

> Complexity of the ending; SIMPLE/AVERAGE/GOOD/COMPLEX


PLANESCAPE: TORMENT

> Design of the quests; SIMPLE/AVERAGE/GOOD/COMPLEX

> Complexity of the choices; EASY/AVERAGE/GOOD/COMPLEX

> Number of the choices and role-play options; LINEAR/FEW/NORMAL/NUMEROUS

> Writing; DIRECT/SIMPLE/AVEREGE/GOOD/MASTER

> How the writing effects the decisions; BAD/AVAREGE/GOOD/COMPLEX

> Quality of the choices; BAD/AVERAGE/GOOD/MASTER

> Effects of the player's decisions; ABSENT/A FEW/COMPLEX/OVERWHELMING

> Complexity of the ending; SIMPLE/AVERAGE/GOOD/COMPLEX





Writers: Diablo and Frank95

Commentaires


Subscribe

Home: GetSubscribers_Widget
Home: Contact

CONTACT

Your details were sent successfully!

©2018 by Games Multivariety Italian Channel. Proudly created with Wix.com

bottom of page