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Rpg Video Games Reviews

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Part 1: 9 Action Games with the best Rpg Elements.

Updated: Feb 5, 2020


WARNING: THE FOLLOWING RANKING IS SUBJECTIVE.

It is always difficult to catalog the RPGs and analyze them consistently and objectively. In this article and in the one that will be published later, we will make a ranking of the best RPGs from the points of view of the role-play elements and not, the world narrative, lore or plot. For now we will list the best 9 ACTION RPGS. In the next article we will list the best 11 ISOMETRIC RPGS. The following classification respects the following parameters:

> Design of the quests;

> Complexity of the choices;

> Number of the choices and role-play options;

> Quality of the choices;

> Effects of the player's decisions on the main plot;

> Effects of the player's decisions on side quests;

> Number of endings;

> Complexity of the endings;


SKYRIM

> Design of the quests: SIMPLE/AVERAGE/GOOD/COMPLEX

> Complexity of the choices: EASY/AVERAGE/GOOD/COMPLEX

> Number of the choices and role-play options: LINEAR/FEW/NORMAL/NUMEROUS

> Quality of the choices: BAD/AVERAGE/GOOD

> Effects of the player's decisions on the main plot: ABSENT/A FEW/COMPLEX

> Effects of the player's decisions on side quests: ABSENT/A FEW/COMPLEX

> Number of endings: LINEAR/2/3/4/5/6/7

> Complexity of the endings: SIMPLE/AVERAGE/GOOD/COMPLEX


TWO WORLDS 2

> Design of the quests: SIMPLE/AVERAGE/GOOD/COMPLEX

> Complexity of the choices: EASY/AVERAGE/GOOD/COMPLEX

> Number of the choices and role-play options: LINEAR/FEW/NORMAL/NUMEROUS

> Quality of the choices: BAD/AVERAGE/GOOD

> Effects of the player's decisions on the main plot: ABSENT/A FEW/COMPLEX

> Effects of the player's decisions on side quests: ABSENT/A FEW/COMPLEX

> Number of endings: LINEAR/2/3/4/5/6/7

> Complexity of the endings: SIMPLE/AVERAGE/GOOD/COMPLEX


ELEX

> Design of the quests: SIMPLE/AVERAGE/GOOD/COMPLEX

> Complexity of the choices: EASY/AVERAGE/GOOD/COMPLEX

> Number of the choices and role-play options: LINEAR/FEW/NORMAL/NUMEROUS

> Quality of the choices: BAD/AVERAGE/GOOD

> Effects of the player's decisions on the main plot: ABSENT/A FEW/COMPLEX

> Effects of the player's decisions on side quests: ABSENT/A FEW/COMPLEX

> Number of endings: LINEAR/2/3/4/5/6/7

> Complexity of the endings: SIMPLE/AVERAGE/GOOD/COMPLEX


MASS EFFECT 2

> Design of the quests: SIMPLE/AVERAGE/GOOD/COMPLEX

> Complexity of the choices: EASY/AVERAGE/GOOD/COMPLEX

> Number of the choices and role-play options: LINEAR/FEW/NORMAL/NUMEROUS

> Quality of the choices: BAD/AVERAGE/GOOD

> Effects of the player's decisions on the main plot: ABSENT/A FEW/COMPLEX

> Effects of the player's decisions on side quests: ABSENT/A FEW/COMPLEX

> Number of endings: LINEAR/2/3/4/5/6/7

> Complexity of the endings: SIMPLE/AVERAGE/GOOD/COMPLEX


DEUS EX: HUMAN REVOLUTION

> Design of the quests: SIMPLE/AVERAGE/GOOD/COMPLEX

> Complexity of the choices: EASY/AVERAGE/GOOD/COMPLEX

> Number of the choices and role-play options: LINEAR/FEW/NORMAL/NUMEROUS

> Quality of the choices: BAD/AVERAGE/GOOD

> Effects of the player's decisions on the main plot: ABSENT/A FEW/COMPLEX

> Effects of the player's decisions on side quests: ABSENT/A FEW/COMPLEX

> Number of endings: LINEAR/2/3/4/5/6/7

> Complexity of the endings: SIMPLE/AVERAGE/GOOD/COMPLEX


GOTHIC 2

> Design of the quests: SIMPLE/AVERAGE/GOOD/COMPLEX

> Complexity of the choices: EASY/AVERAGE/GOOD/COMPLEX

> Number of the choices and role-play options: LINEAR/FEW/NORMAL/NUMEROUS

> Quality of the choices: BAD/AVERAGE/GOOD

> Effects of the player's decisions on the main plot: ABSENT/A FEW/COMPLEX

> Effects of the player's decisions on side quests: ABSENT/A FEW/COMPLEX

> Number of endings: LINEAR/2/3/4/5/6/7

> Complexity of the endings: SIMPLE/AVERAGE/GOOD/COMPLEX


THE WITCHER 3

> Design of the quests: SIMPLE/AVERAGE/GOOD/COMPLEX

> Complexity of the choices: EASY/AVERAGE/GOOD/COMPLEX

> Number of the choices and role-play options: LINEAR/FEW/NORMAL/NUMEROUS

> Quality of the choices: BAD/AVERAGE/GOOD

> Effects of the player's decisions on the main plot: ABSENT/A FEW/COMPLEX

> Effects of the player's decisions on side quests: ABSENT/A FEW/COMPLEX

> Number of endings: LINEAR/2/3/4/5/6/7 (+ 3 dlcs)

> Complexity of the endings: SIMPLE/AVERAGE/GOOD/COMPLEX


FALLOUT NEW VEGAS

> Design of the quests: SIMPLE/AVERAGE/GOOD/COMPLEX

> Complexity of the choices: EASY/AVERAGE/GOOD/COMPLEX

> Number of the choices and role-play options: LINEAR/FEW/NORMAL/NUMEROUS

> Quality of the choices: BAD/AVERAGE/GOOD

> Effects of the player's decisions on the main plot: ABSENT/A FEW/COMPLEX/ YOU CAN MAKE A GENOCIDE

> Effects of the player's decisions on side quests: ABSENT/A FEW/COMPLEX

> Number of endings: LINEAR/2/3/4/5/6/7

> Complexity of the endings: SIMPLE/AVERAGE/GOOD/COMPLEX (+companions endings) (+9 minor factions endings)


VAMPIRE: THE MASQUERADE - BLOODLINES

> Design of the quests: SIMPLE/AVERAGE/GOOD/COMPLEX

> Complexity of the choices: EASY/AVERAGE/GOOD/COMPLEX (+Malkavian) hahahaha .... hahahahahahaha! ... HAAAAAAAAAHAHAHAHA!!!!

> Number of the choices and role-play options: LINEAR/FEW/NORMAL/NUMEROUS (+clan+faction affiliation)

> Quality of the choices: BAD/AVERAGE/GOOD/MALKAVIAN

> Effects of the player's decisions on the main plot: ABSENT/A FEW/COMPLEX

> Effects of the player's decisions on side quests: ABSENT/A FEW/COMPLEX

> Number of endings: LINEAR/2/3/4/5/6/7 (+2 variations)

> Complexity of the endings: BOOM!!!!


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